I’ve recently started to take an interest in video and computer games again after a rather lengthy hiatus. I used to be quite a little gamer (admittedly not a very good one), but got bored with it all a few years ago and just kind of stopped. Now, however, a mix of YouTube videos and boredom have rekindled my fascination with this – dare I say it? – art form.
Now I do realize that a lot of people don’t recognize games as art, and there are many mainstream games I wouldn’t really classify as such. There’re also many books that I wouldn’t consider to be art. But I’m straying off topic; I’m writing this not as a discussion on the art of video games, but as a quick bit of musing on the narrative potential of games.
I’m fascinated by storytelling. It’s an ancient form of entertainment that’s still very much in demand today. Just think about it; thousands of years ago, our primitive ancestors would gather round campfires in the evening at the end of a long and strenuous day, and they’d listen as people told them stories, passing them orally down the generations. Sometimes, such stories would be acted out as plays. Then printing came along and oral storytelling turned to written storytelling – the author was born. The plays remained, and still do today, though films and television series have also emerged. So now we have those three modes of story telling; written stories, plays, and television. And we all love it. We seem to have some shared love of stories, which I personally think is due to the escapism they make possible. But oral storytelling still exists, both as pure old-school storytelling and also as an aspect of the aforementioned plays, films and TV series. Actually, I’d say oral storytelling is far more popular than its written counterpart nowadays. The vast majority of people enjoy watching TV, but there aren’t so many people who like to read novels on a regular basis. Now, with games, a whole new kind of story has emerged; the interactive story.
How do most games work, after all? You take on the role of a particular character – your avatar – and then work your way through a series of trials, often interspersed with short cut scenes and animations, and often held together by some sort of narrative. When I was a kid, I was in love with the Ratchet and Clank Playstation games. In each one of the three major R n’ C games, you take on the role of a cat-like alien and work your way through a series of levels, each taking place on a separate planet, alongside his trusty robot sidekick (I’m sure you can guess their names). Each game has a story running through it, usually involving an evil villain and saving the universe (sure, not exactly Shakespeare, but they were designed for children). Without this story, the game really would be just a matter of running around and shooting monsters with ridiculously oversized sci-fi weapons, but with it it becomes a genuinely entertaining, immersive experience. It’s like watching a film, except you get to take part in what’s happening, thus making you more emotionally involved and turning you into a participant. In a way, it then becomes your personal story, and I recon the one thing we like better than hearing a story is experiencing one for ourselves. Role playing games, especially online multiplayer ones like World of Warcraft, take things to the next step, truly allowing people to have their own unique adventure and create their very own story.
Unfortunately, the mainstream gaming industry doesn’t appear to be tapping into this as much as it could. The emphasis tends to be on the whole running around and shooting stuff thing, rather than the story. There seems to be a lack of originality and progress where the narrative is concerned (I say “seems” because I’m not actually an expert and I’m kind of talking out of my arse right now). There are, however, lots of cool indie games that are really starting to tap into this, like thatgamecompany’s “Journey”. But I’m not a gaming hipster; I don’t think indie games are examples of gaming perfection. The problem with these games is that they seem prone to forget about the “running around and shooting stuff thing” entirely – they leave out the simple, entertaining stuff and focus entirely on things like originality and story, often creating slightly obscure, overly “intellectual” stuff. If someone could fix this minor polarity issue and find the sweet spot between the two, that would be fantastic. Games really are the next generation of storytelling, or at least that’s what I’m starting to think. But we need some good quality stories!
If this post has inspired you, or if you’re just a bit bored and need something to do, I’ve recently stumbled across a pair of fab little flash games you might be interested in. “Coma” and “Skinny” are both very unique, with a quirky, dark humour pervading them. They’ve been developed by Atmos Games and can be found at atmosgames.com. Suitable even for mature adults, I’d say, so long as they don’t take themselves too seriously 🙂